ooc: sea singer spec
Aug. 2nd, 2018 10:40 pm
Araceli's specialisation draws on her life in Castileos with the sea about her at all times and her time in Thedas as a bard, pulling together the two parts of her life to make something new of it. This is her way of trying to drag parts of the bard aspect away from how it's steeped in the Grand Game in Orlais with good pirate traditions, and to make better use of her duelling talents here.
She might not be a mage or have a mark that does much, but she wants to have something she might be able to pass on at least to anyone who comes along to join Naval Presence in some little tradition one day or to say that the bard life needn't be all rules and restrictions. Maybe the whole of the pirate's life isn't for everyone, nor the bard's life, but the skills? Those could save a life.
focus;
- song of the sea; Araceli chooses a song about the great blue waters of Thedas, of the seas, the voyage that they might go on, wishing fortune for all those who are her crew now whatever they go to face before they go into battle. She can do this once pre-battle (once a day) and it boosts the willpower of those who fight alongside her.
- made of knives; instead of just using her rapiers, Araceli uses all those knives people seem to like giving her to hit the vulnerable spots (more effective on those she's fought before, with limits, most effective on humans/elves/dwarves/qunari) // high approval: allies get a damage bonus, low approval: allies less likely to receive severe damage from enemy
- spit polish; she's got a fancy cane with an anchor that she will absolutely use to sweep the legs out from under fools. It's classy. It's civilised. The Orlesians would approve.
- braggadocio; Araceli's confidence in a fight intimidates her foes, causing them to panic // upgrade: who does a riposte to a child; killing an enemy in this state grants bonuses for allies, especially if combined with made of knives
passive;
- sea legs; a life on the docks and by the sea means that she suffers no penalties when moving in those environments; her movement/stamina/speed aren't impacting by difficult water-based or water-adjacent terrain that she moves or fights on // upgrade: down where it's wetter; if her cloak of the manta-ray is worn, she's able to swim faster and do some stabbing under the sea
- rigging; parkour is good but you know what's better? Parkour mid-fight using whatever happens to be around you like the ropes, rigging, sails and what have you. If it's by the docks or a ship or something like that, Araceli's going to use it in a fight // upgrade: swinging reposition; Araceli uses these to literally parkour to a better position mid-fight, so long suckers.
- part-girl, part-eel; she's a slippery one, that Bonaventura girl, isn't she? Utilising her cunning and dexterity, Araceli isn't so easily grabbed and if grabbed, it's harder for her to be knocked backwards/prone. (Subject to acceptable limits because a pride demon or a dragon will still be handing her ass to her on a platter.)
- chromatophore; knowledge of her surroundings allows Araceli to blend in far better with her surroundings even in the aftermath of a fight making her far more difficult for an enemy to detect, a combination of her bard training and life back home in Castileos around the docks.