foxsays: (Default)
Araceli ([personal profile] foxsays) wrote2015-10-19 07:35 pm
Entry tags:

ooc: info post


Basics

NAME: Araceli Bonaventura y Castell
AGE: 20 | 23 in Fade Rift (Solace 22nd)
NATIONALITY: Castilean
RACE: Human
OCCUPATION: Queensguard/former thief | Bard
HEIGHT: 5'2"
BUILD: Small, slender, lightly muscled
HAIR: Long black curls
EYES: Gold-brown
BEARING: Confident with a pirate swagger
ACCENT: Castilean aka Antivan aka Spanish; refs 1 | 2
DISTINGUISHING FEATURES: Constant shadow in the shape of a fox named Lux. Often found wearing matching earrings and necklace that double as lockpicks. Tends to wear blues and greys and some shades of green; dresses like the sea itself more than the occupants. Kind eyes but keen, ready for action even when relaxing.

Tattoos:
arrived with;
right forearm
left forearm
right shoulder
above heart
lower back, left side

added in Thedas;
left thigh
left hip

Scar on her right calf from being bitten by the Wolf during her kidnap and torture at the hands of the Venatori (Kingsway)
DIVISION: Diplomacy
PROJECT: Naval Presence (project leader; reports to Forces); Chantry Relations
Status

Offers free running lessons down by the stables and other areas upon request. She's known to be sharing rooms at Skyhold with Councillor Korrin Ataash; gifts have been exchanged and many parties know that they're together.

Often in the library where she spends hours either studying or writing letters back home, frequently noted to be studying Thedosian history, politics and culture, as well as heraldry.

Also seems to have taken up learning the lute and using the rooftops to drop into the rookery.


Has an office in Kirkwall for running Naval Projects though she's just as often found down at the docks to actually get the work done and build up a reputation appropriately, also living there with Korrin Ataash.

Offers parkour lessons either at the Gallows or elsewhere in Kirkwall depending on skill levels.

Reputation

That one girl that likes to hang out in the back of the tavern with her fox drinking up all the rum and the brandy but little else. Also that one girl who will absolutely play cards or dice with you. And the one that offers parkour lessons because we're stuck up a mountain and she needs to do something to keep herself from going spare. Also wow does she love the sea.

That girl that will chase you down to sign something, hanging out with the sailors laughing and dicing, the girl up on the rooftops who seems to know a bit too much about how all these pieces work for a thief-turned-bard since she fell through a rift into Thedas. Also wow does she love the sea.

Hooks

Interested in gambling for fun or for profit? She's your girl. You want to go on a heist? Let her share her experiences and that one time she almost got shot in the ass. Fancy learning all about sailing? Sit yourself down with the good brandy, sailing is in her blood. Want to get your parkour on? Find some sensible shoes, stretch it out and go for it because she taught herself so how hard can teaching someone else be?

No but really, she's a former thief who became a guard, a young woman who reveres the sea and believes in doing the right thing to help those less fortunate than herself, despising those who take advantage of the poor and the weak. Basically a musketeer in all but name, daughter of a pirate and a holy prostitute, Araceli's always up for helping those who need it, for sneaking in to get the goods especially when it's dangerous and for letting her hair down and having fun.

She's also a giant flirt. She'll flirt with everyone. Especially the ladies, you need to be the most exceptional of men for her to really go beyond any flirting but if you're here for someone who'll flatter your ego and pay you plenty of compliments she'll be happy to oblige.

Exceptional at gathering information without really appearing as if she's doing it; after all, she's new and confused, she simply wishes to understand. Invested in the idea of rifters being a group since she has the suspicion that they'll be lumped together as is and makes sure that there's information for any arrivals that require it. Araceli is Inquisition first, has been Inquisition first for a long time and she will drag you all kicking and screaming if she must into realising that you can live and die by your reputations because sometimes that's the only thing you have and the people have to see you be what you must be even when you're the furthest damn thing from it. (Also it's called having having bravado in the streets and anxiety in the sheets but whatever.)

Approval & Gifts

APPROVES
+ support the common folk
+ flirting
+ supporting mage freedom
+ supporting elven rights
+ joking/gambling with her
+ political shark shenanigans
+ feed her
+ love of the sea/seafaring lifestyle
DISAPPROVES
- supporting idle nobility
- supporting the Circle
- supporting the Qun
- threatening her friends
- killing people that surrender
- racism
- blindly following 'the way things are' without question
- disrespecting the sea/pirates

GIFTS
Araceli likes gifts in general, more for the sentiment than the object itself but that being said, there are absolutely gifts that she prefers over anything else. Sea-related objects - shells, sea or beach glass, interesting stones. She adores jewellery, usually just strange looking bits and pieces, wood, shells, stones etc rather than any particular metal. Hair oil is another big one, interesting small blades, any sort of eyeliner. Her favourite gift would be a ship in a bottle.